Consent Matters
Consent Matters is a virtual reality(VR) game that developed from an educational module about sexual harassment from the University of Sydney, providing immersive, scenario-based learning experiences on consent topics, while incorporating customizable elements to cater to diverse student needs.
ROLE:
TOOLS:
3 months, Team of 4
UI designer; User researcher
Unity, Figma, Miro
UI designer; User researcher
Unity, Figma, Miro
Project Brief
Problem
Space
Competitor
Analysis
Primary Research - Qestionnaire
Dissatisfaction is evenly distributed across different sections within the module. Notably, a significant proportion (21.9%) of students do not recall any content covered in the module (figure 2).
05
User Needs
Concept
Construction
The user will experience the redesigned 3rd section of the current Consent Matters module, "looking out for others" from a third-person perspective, educating the users to help others correctly.
Persona
Iterations
Setting Up
The HTC VIVE Pro 2 was utilized to run this VR experience because it can provide users with a higher-resolution audio-visual immersive experience and easier interaction with the UI elements in the scene using controllers. The C# language was employed to empower the user interface elements and the 3D environment, enhancing the user's navigation experience. The DOTween animation tool was referenced to achieve most of the motion animations in the game.
A high-fidelity bar scenario, as depicted in the cardboard model of the prototype, was recreated in Unity (Figure). Key characters were positioned in their corresponding places. Ambient sound effects and voiceovers for conversations were incorporated to immerse the audience in the narrative. The character style oscillated between humorously cartoonish and overly realistic human models to prevent the potential triggering of traumatic memories.